One mistake I see some coaches and captains make managing their teams is not doing a good enough job planning in advance of time caps (particularly hard caps).
There are a number of issues that need to be managed with regards to caps (especially in ‘must win’ games). A couple of the perhaps more obvious examples are:
- Using timeouts to delay for the cap if your team is ahead
- Minimizing time between points if your team is behind and the cap is looming
I wanted to discuss two situations in particular I have found many teams mishandling when running into caps in must win games.
So, someone posted the gif below on /r/ultimate the other day and I saw a few things right away that I thought were worth pointing out about angles and spaces. This is a bit of a preview to a serious of posts I’m going to have on ‘throwing to space’ and how to understand / visualize the concepts therein.
I get asked about throwing routines sometimes. I thought I’d share a basic mnemonic cue I have used at times during my career. I found it particularly useful when I was throwing in a less structured basis or when I’m trying to get a simple throwing session in before a game or tournament. Beyond that, this seemed a good time for me to type up some notes regarding my opinions on the highly recommended Wiggins’ Zen Throwing Routine and Caldwell/ Burruss’ Kung Fu Throwing. Both are excellent, and worth linking to if for no other reason then the fact someone may stumble here and not have seen those two routines before. But first, that mnemonic….
This is largely a follow up on discussions and questions that arose from this this video on practicing good fakes. There are a lot of things one can do to improve ones ‘faking’ ability, but the major point of this video is try and help you to move (and ‘stand’) like a dangerous thrower. This is a skill in and of itself. Not only will this help to keep defenders honest, but it also will help you have a wider range of throwing options available.
I’m adding the referenced videos here momentarily…fyi..
As promised earlier…developing scoobers for distance.
– If you are sensitive to lighting changes and jerky movements, this video may not be for you… 🙁
– Thanks for Odie for being a guinea pig for this video, his first time working through scoobers from this paradigm and he did great (despite almost crushing the cameraman with a disc). Thanks to said cameraman as well, for almost giving the flatball sacrifice…you know who you are.
– Hit me up for questions or clarifications, you really have to have an early and very vertical release point / motion to be able to throw those blades in the beginning.
1. There are definitely some critiques of Coyle’s The Talent Code, but I have found value in using methods like this to teach different ‘types of skill’.
2. Our demo here was a bit limited (see players running into nets) and the surface not ideal for sharp cutting, nonetheless there is a lot of value grooving these patterns. Like most of the drills I have presented, this drill is scalable to a variety of speeds, skill levels, etc.
3. Adjust your ‘points’ or ‘rewards’ (or preferred lack thereof) as needed.
4. Box size we use is about 15-20 yards wide, 8 yards upfield from the thrower, and 5 yards backfield from the thrower.
5. I don’t travel on that flick 😉 (indoors it felt different and I thought at first I might have). If you thought I did at first glance, you should probably start questioning how often you should be calling travels….
Initial Pivot Point
Pivot foot coming up